Dependency Injection is an important part of writing loosely coupled, easily tested code. I’ve written a bit about it before, but not in the context of Microsoft Orleans.
Note this is not an Orleans post, not exactly — it’s just something I wanted to enhance on my Orleans Project, prior to moving on to demonstrating even more Orleans features!
We’ve explored Orleans for distributing application logic across a cluster. Next, we’ll be looking at grain reuse and grain state…
The simplest way I can think of to explain a build server is to imagine hiring a brand new developer for each code check in, giving them explicit instructions to accomplish the build, and letting them go. Maybe that requires a bit of explanation - the idea of a build server is to provide a reproducible set of instructions/steps to accomplish building your application from start to finish without requiring additional input from the developer checking in the code.
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